Part 13: PART TWELVE: HITTING THE FAN
A couple things:
1. Turns out that extra save before the plate center doesn't exist. Nevertheless, you really don't miss a thing. Rune just darts out of the way of the event. That's it.
2. Trying to improve the frame rates in my videos has given rise to some terrible desyncing. I've attempted to fix it by jimmying the video's frame rate around in Virtualdub, which seems to have worked, but, just keep that in mind if something seems wonky. Also, my computer is overheating now that spring is here, so the second video has some audio blips from things grinding to a halt occasionally.
3. The update.
PART TWELVE: HITTING THE FAN
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We last found ourselves in Termi, just about ready to track down Rune in the Ladea Tower. Let's mosey on over, then!
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What? Aw, another one? Okay then, let's just...
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Oh, uh, crap?
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Fuck.
Okay, uh, THIS time...
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Let's drive over!
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It's to the south.
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Oh god why did you get out of the land rover do you have a horrible death wish hurry up and get inside for the love of god get in-
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Welcome to Ladea Tower.
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The first floor is huge, empty, and only has the stairs up and some columns.
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Also Centaurs with laser-hand-blades for some reason.
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The second floor is more dungeon-y. Nothing up top, so let's go left.
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Going north here...
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Gets us a dimate. Whoopee.
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Let's just keep going left.
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And then down...
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And then up the stairs.
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And then back up...
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And up...
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And finally, Star Dew. Heals somewhere around 150 HP on the whole party. Indispensable once bosses stop bothering with single-target attacks and just start spamming corrosion.
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Also, there's a lot of centaurs in here. Three at a time can be dangerous, I later learn.
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Also note that Demi's new weapon stuns monsters fairly often.
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Alright, way back to the beginning of the second floor, and to the right.
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There's nothing to get, so just head to the stairs. They're in the same position as the left side.
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Oh, hey, it's that guy. One of the best characters ever or some such. Ho hum.
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(Oh how I've missed him!)
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And thus, Rune re-joins. He's done well for himself ever since I stole all his equipment!
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And as we take one step, we fight something and Chaz learns Gires. Sorta makes up for losing Hahn's healing, but not much since Chaz isn't that good with it.
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We head around the tower until we hit the top, and can then head into the center again.
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I tried so hard to show the phantom Rikas attacking here, but only the actual Rika showed up.
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Chaz is then killed to reward our efforts.
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And, since we need him, and I'm too lazy to just warp out and come back, I use my singular Moon-Dew on the little brat. He'd better appreciate it.
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We'll skip the stairs for now, as there's one thing to get still.
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I didn't say it'd be worth it, though.
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These guys only have 3 hp, but they only take 1 damage from any non-holy attack AND they have corrosion. This is a really nasty skill that frankly I was surprised to see so early in the game. To make it worse, they're hardly worth killing.
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Let's move on up.
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I can see treasure!
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So of course we gotta go the long way around.
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Don't keep going here, just take the stairs.
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Then head left.
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And find this in the center of the floor. Back in the day, people used to have to fight little old men hiding in deep caves in order to get Frade Mantles! Now they just leave them on the floor! Darn kids! At any rate, this is high-quality armor for Rune. Throw it on him, and then head left some more.
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Back down we go!
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Loop around to the top to get...
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Those two boxes from before!
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I'm not gonna complain about this one bit. Back to the frade mantle box, and then south...
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Brings us to the last staircase. Up we go.
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Ooh, shiny.
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Then the barrier around the psycho-wand is broken. I don't exactly know how or why.
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I'm not exactly sure how to describe this guy. Evil spikey bug thing?
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I do know to nail him with this a bunch of times. Oh, Rune, you magnificient bastard, welcome back!
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As per my normal strategy after this point, Demi puts up Barrier and Rika puts up Deban and Saner.
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Then, we apply violence. Repeatedly.
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Of course, Gy-Laguiah is also fond of violence, himself.
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He won't mind being splattered, then.
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The party then warps out of the tower immediately.
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NEXT TIME ON PHANTASY STAR 4
Vengeance? Eventually!
Thuryl posted:
Well, there are a few things to explain in this update. But first, let's have a moment of silence for Alys.
Okay, moment's over.
A little note on Haunts (those monsters that take 1 damage from physical attacks): according to the technical guide, besides holy power, they're also vulnerable to fire, ice and light. So if you really want to get rid of them fast, a Fire Storm or Blizzard combo should kill them all.
As meteor9 alluded to, the Psycho-Wand and Frade Mantle are both references to Phantasy Star 1; they were the best weapon and armour usable by Noah (Lutz). The Psycho-Wand (just "Wand" in the official translation) could be bought in a town on Dezoris, and would automatically let you escape from combat if used as an item. The Frade Mantle had to be acquired by defeating Noah's old teacher, a monk named Tajim/Tajima/Tarzimal (even the official translation can't make up its mind) who lives in a cave on Motavia:
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Noah has to fight him alone. This is one of the two battles in PS1 that you don't get a game over for losing (the other being the nightmare in the Governor's mansion): if you lose to him, he restores Noah to the state of health he was in before the battle and tells him to go train some more.
Sartak posted:
Purgatory Boss #5: Gy-Laguiah
Being able to revive people makes a huge fucking difference! Especially when a physical attack by the boss can KO a fully- healed party member.
Demi starts with Burstroc. My Wren doesn't even have Burstroc yet!
This is also the first time I showed off stats after the fight. It was a mistake here but I like it better, so future videos will do that too.